Sample code for the book introduction to 3d game programming with directx 12 d3dcoder d3d12book. This updated bestseller provides an introduction to programming interactive computer graphics with an emphasis on game development using directx 12. Table of contents 1 vector algebra 2 matrix algebra 3 transformations 4 direct3d initialization 5 the rendering pipeline 6 drawing in direct3d 7 drawing in direct 3d part ii. Introduction to programming interactive computer graphics with an emphasis on game development using directx 12 the book is divided into three main parts basic mathematical tools fundamental tasks in direct3d and techniques and special effects it shows how to use new direct12 features such as command lists bundles pipeline state objects . This page contains some general information about the book introduction to 3d game programming with directx 120 published by mercury learning and information that will help you decide if this book is for you
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